Back to Contents of Issue: October 2002
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by Richard Meyer |
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THE DEVELOPER'S CONFERENCE IN Beijing was unremarkable in many ways. There were the usual suspects: the programmers, the corporate executives and the overseas VIPs. There was the buffet table, of course. And there was the conversation peppered with acronyms that few beyond the Grand Ballroom really cared about. But in the crowd going almost unnoticed was a presence totally out of place in 2002. They tried hard to disguise themselves. They wore suits instead of T-shirts. They no longer sported buzz cuts. They spoke at a reasonable pace and their ideas and sentences held together fairly well. Their level of arrogance remained on the charts. But they could not completely hide what they were. Every once in a while, you could sense that strange combination of excitement and fear that comes when starting a new company. They would sometimes slip up and use phrases like "killer application" and words like "team" and "content." They would sometimes talk about their businesses like they were converting souls. But one thing they would never do, having been sternly warned by PR, is call themselves "dot-coms." And strictly speaking, they are not. They have all the fundamental elements of that near extinct species. They are startups; they work with new technologies, are either dependent upon venture capital money or dispensing it and their executives are compensated with stock options. But for the most part, they are not working on the Internet in the traditional sense. They are working with the wireless equivalent. This is more than just a difference in delivery systems. The fact that these companies are dealing with handsets rather than Web sites is why they are still standing. "It is a totally different business model, a totally different interface and a totally different way of doing business," says Richard Robinson, CEO of Mobile Interactive Games, a Beijing-based company. On the Internet, executives in China say, people generally do not pay for what they see and use. Partially that is a function of habit. So much was given away on the Internet, in hopes of gaining viewers, that people rarely want to pay. Partially, it is a structural flaw. An easy and cheap way of making small payments was never popularized. But mobile phones do not suffer from the historical problems of the Internet and have a built in payment system: the phone bill. This has led to a very different sort of economics. "With the Internet, eyeballs were supposed to translate into advertising," says Mark Atkeson, a partner at Mint, the investment company supporting Mobile Interactive Games. "There is no reliance on ad revenue here. That allows us to create businesses that come to profitability in eight to 12 months simply on messaging volume or software licensing." Wireless "is a more solid model because it's based on real and projected revenues," says David Sheff, the author of China Dawn, a book about the Chinese Internet economy. Brave new world China missed out on much of the Internet boom. While the country did experience its own mania, it was nothing like that in the West. Regulations and legal issues delayed the emergence of the dot-coms in China, so the Internet economy neither rose as high nor fell as far as those in the US, Japan and Hong Kong. As a result, the dot-com hangover is not as pronounced and the psychological baggage is not as heavy in China. The country is entering the wireless age with less of the cynicism and caution, indeed fear, that is now plaguing the West. Wireless entrepreneurs are coming to a market filled with optimism rather than one struggling with its past. Indeed, they are coming to a place that is ready for just about anything. The Chinese know that their entire economy is now in the process of being overhauled as the country chucks out its old and virtually worthless industrial base and replaces it. The people must, by definition, be entrepreneurial. They have to get involved in companies, industries and businesses that just didn't exist in China a few years ago. "The entire country is a new economy, whether it is a technology company or a factory making backpacks," says Derek Sulger, managing director of Lunar Group, a technology investment company. China's wireless market is also helped by the fact that the country's economy is growing fast. In the first half of this year, its gross national product expanded at a 7.8 percent annualized rate. And China's new economy has been growing faster than the overall economy. The number of people using the Internet rose about 50 percent last year, according to the Computers Network Information Center of the Chinese Academy of Science. More than 34 million people are online in the country and more than 175 million people use mobile phones, with 5 million subscribers being added a month, according to statistics from the Ministry of Information Industry. About 8.5 billion short text messages were sent in June by China Mobile customers and more than 28 billion by them in the first half of the year, up from 15.8 billion in the same period last year. While entrepreneurs and financiers in the wireless economies elsewhere are trying to build a market in the context of stagnation and even decline, those in China have the wind at their backs. And while China's mobile economy is dominated by two state-owned behemoths, Unicom and China Mobile, these companies have structured the industry in a manner that affords a lot of opportunity to small companies. The carriers themselves have largely stayed out of the business of creating and selling content or applications, leaving that to others. They have acted primarily as delivery systems and payment networks for them. "You have revenue sharing schemes that are roughly similar to what the Japanese are doing with i-mode and what the Koreans are doing," says Mint's Atkeson. "They have left a reasonable opportunity for third-party value-added service providers to make money."
Where's the cash? |
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