Killer
app for mobile comms?
By Noriko Takezaki
The common concerns
among developers of third generation (3G) mobile communications systems are whether
3G can really succeed and what will the service's killer app be? To find the answer,
look no further than NTT DoCoMo's i-mode service, the world's first Internet-connected
mobile phone service, launched early this year. NTT's i-mode offers some good
hints of the 3G world still to come.
The I-mode service's
popularity comes as a big relief to 3G developers, proving that the new technology
will have no trouble attracting users. Voting with their dialing fingers, the
i-mode service had grabbed nearly 600,000 users as of July, just five months from
its service launch. In July, DoCoMo signed up more than 10,000 new subscribers
per day and about 80,000 per week. These numbers are no less than stunning, and
one additional metric of I-mode popularity is the number of websites that have
been linked with DoCoMo's i-mode portal
website.
There are 110
"official" DoCoMo i-mode sites (directly accessed from DoCoMo's portal site when
a user pushes the i-mode phone's dedicated button), and some 900 unofficial i-mode
sites (accessible by entering individual URLs). The unofficial sites were developed
without DoCoMo's sanction, and -- like the proliferation of unofficial Palm Pilot
sites in the US -- prove that NTT's on to a good thing. Since i-mode-compatible
Web pages are based on a subset of HTML (Compact HTML), it is easy to convert
existing webpages into i-mode accessible format. This has accelerated growth of
the unofficial i-mode sites, and to date, five independent i-mode search engines
have emerged on the Net.
Wearable and
mobile
DoCoMo plans to make the cellular phone a wearable device, allowing users to employ
microniches (say, the three minutes spent waiting for a commuter train at Shinjuku
station) to conduct, for example, e-business transactions. As the i-mode service
is based on packet data transmission, users are charged only for how much information
they retrieve, not how long they are online. "Unlike in the US, where the penetration
of PCs to the home market was key, in Japan, the ubiquity of the i-mode terminal
will be a driving force for promoting e-business," said Kenichi Enoki, director
of NTT DoCoMo's Gateway Business Dept. "The i-mode terminal is simple and easy
to use."
How much content
bang do I-mode users get for their digital buck? Current contents include services
such as e-mail, entertainment, daily life information & tips, financial transactions,
and database lookup. Of these, e-mail, entertainment, and daily life tips are
the most popular, with business applications such as financial transactions and
database access still remaining ill-used due to a lack of supporting infrastructure.
But that should change after the introduction of new services this fall, which
will allow subscribers to access their corporate intranet, and also after the
successful incorporation of Java, Jini, and Java Card technologies into i-mode
phones. This should happen in a few years, based on the tie-up between Sun Microsystems
and NTT DoCoMo announced in March.
Consumer applications
The i-mode phone can exchange e-mail with PCs, PDAs, and other i-mode cellular
phones. E-mail text is limited to 250 Japanese double-byte characters, or up to
single-byte 500 ASCII characters. Users' e-mail addresses can either be the cellular
phone number or a user-defined address, followed by @docomo.ne.jp. In addition,
one ISP, Net Village, offers a remote mail service for i-mode users allow access
to users' corporate or private e-mail accounts without limiting the message text
size (see http://rmail.netvillage.co.jp/).
This service was offered free as a trial as of July, but will be switched to a
fee-based service in the future, according to DoCoMo.
One popular entertainment
site is game maker Bandai's Itsudemo Kyarappa site, where users can download
animated characters to use as, for example, the phone screen's wallpaper. Users
also receive e-mail from Bandai at their i-mode phone telling them a URL from
which they can download the animated character of the day, including Hello Kitty,
Tare-Panda, and various Tamagotchi beasts. Currently, about 75,000
people -- some 10 percent of all i-mode users -- are registered for the service.
Most are men in their 20s, but young female users are also increasing. The monthly
service charge is JPY100 per character.
In addition, an
area information system, called the Ekimae
Tanken Club -- run by Toshiba -- is growing popular. The service, originally
offered for home PC users, provides train and subway information for the Tokyo
metropolitan and Kansai areas, including timetables, transfer information, and
last train times. It also contains maps of the areas surrounding stations, showing
restaurants and entertainment spots. This service is free.
Other popular
content services include Photonet, run
by Photonet Japan, a digital photo album service whereby users can upload & download
photos taken with traditional or digital cameras, and Nami Densetsu, run
by Cybird, providing Tokyo-area beach surfing information, such as sea, tide,
and weather conditions. Photonet is free, but Nami Densetsu costs JPY300
per month.
Corporate applications
To enhance i-mode's corporate applicability, NTT DoCoMo is planning to introduce
two services for corporate intranet application this fall. One is Puma Technologies'
Intellisync Anywhere. Combined with groupware as Microsoft Exchange Server and
Lotus Notes/Domino, Intellisync Anywhere allows i-mode users to check e-mail and
scheduling data entered into their corporate groupware database. This application
targets larger corporations, and sales and support work for the service will be
handled by Softbank and partner companies. Compaq Computer will offer another
corporate intranet application. This product, called Bizport, is also intended
for groupware use, but targets SMEs (small and medium enterprises). Bizport starts
at JPY888,000, depending on the number of users.
Services to come
For the future, NTT DoCoMo is interested in providing highway traffic information
using GPS technology, and later this year, the company plans to offer a personal
location information service based on GPS. NTT originally planned to adopt technology
developed by an American vendor, SnapTrack, but is reportedly looking for other
vendor's technology as well, due to accuracy limitations with SnapTrack. Since
the location information service market is expected to grow in tandem with deployment
of the Japanese government's Intelligent Transportation System (ITS -- see Newsbriefs
in the May 1998 CJ -- Ed.) scheme, this could be one area where 3G
generates a large and currently untapped market.
Noriko Takezaki
is senior editor at Computing Japan.
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